I create and orchestrate music that brings games to life, building original, memorable themes and emotional scores that match the gameplay and story. My work covers everything from full orchestral scores to hybrid and electronic soundtracks, including interactive layers and adaptive music systems that meet the high standards of leading game studios.

I’m a classically trained violinist with two master’s degrees in composition and jazz/pop violin; Doctor of Arts in music composition, focused on interactive and eco-conscious scoring. I’ve also worked with major artists like Eurovision winners Kalush Orchestra, MELOVIN, and Alyosha. My music has been published by London’s Power-Haus Creative and featured in Marvel-themed concert tours and large arena shows.

I manage the full music pipeline, from writing and orchestrating, to preparing scores, running live recording sessions, and implementing music in-game. I keep things organized with detailed asset management, version control, and documentation to deliver high-quality results on time.

I work closely with directors, producers, and designers to turn creative ideas and feedback into music that fits the game’s vision. I’m comfortable working across genres and platforms, whether it’s a cinematic open-world game, an indie with ambient sound, or a mobile game that needs short, catchy loops. In every project, I focus on creating music that deepens the story and makes the gameplay experience unforgettable.